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Cesário, V., Matos S., Radeta M., & Nisi V. (2017).  Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation through User-Driven Innovation. The 16th International Conference on Human-Computer Interaction (INTERACT ’17).
Radeta, M., Cesário V., Matos S., & Nisi V. (2017).  Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum Setting. International Conference on Interactive Digital Storytelling (ICIDS 2017).
Cesário, V., Radeta M., Matos S., & Nisi V. (2017).  The Ocean Game: Assessing Children’s Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game. 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Fun and Games and Gamification (CHIPLAY EA ’17) .
Cesário, V., Radeta M., Coelho A., & Nisi V. (2017).  Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour. The 16th International Conference on Human-Computer Interaction (INTERACT ’17).
Nisi, V., Dionisio M., Silva C., Castro D., Dionisio D., Radeta M., et al. (2016).  "Echoes of Nature”: a transmedia project to foster dialogue about the natural capital of Madeira island. Workshop on Exploring New Approaches to Narrative Modeling and Authoring, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings.