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Muñoz, JE., Rubio E., Cameirao M., & Bermúdez S. (2017).  The Biocybernetic Loop Engine: an Integrated Tool for Creating Physiologically Adaptive Videogames. 4th International Conference in Physiological Computing Systems..
Muñoz, J.., Gouveia E.. R., Cameirao M., & S Badia B. i (2017).  Heart Rate Variability in Exergaming - Feasibility and Benefits of Physiological Adaptation for Cardiorespiratory Training in Older Adults by Means of Smartwatches. icSports.
Ferreira, L. Duarte And, Cameirao M., & S Badia B. i (2017).  Music-based assistive feedback system for the exploration of virtual environments in individuals with dementia. International Conference on Virtual Rehabilitation (ICVR 2017).
Muñoz, J. Edison, Gouveia E. Rubio, Cameirao M., & S Badia B. i (2017).  PhysioLab-a multivariate physiological computing toolbox for ECG, EMG and EDA signals: a case of study of cardiorespiratory fitness assessment in the elderly population. Multimedia Tools and Applications. 1–26.
Gonçalves, A.., Muñoz J.., Gouveia E.., Cameirao M., & S Badia B. i (2017).  Portuguese Tradition Inspired Exergames for Older People - Strategic Tools to Promote Functional Fitness. icSports.
Cameirao, M., Pereira F., & S Badia B. i (2017).  Virtual reality with customized positive stimuli in a cognitive-motor rehabilitation task. International Conference on Virtual Rehabilitation (ICVR 2017).
Cameirao, M., Smailagic A., Miao G., & Siewiorek D. P. (2016).  Coaching or gaming? Implications of strategy choice for home based stroke rehabilitation. Journal of neuroengineering and rehabilitation. 13, 18.
Gonçalves, A., & Cameirao M. (2016).  Evaluating Body Tracking Interaction in Floor Projection Displays with an Elderly Population.. PhyCS 2016.
Faria, AL., Couras J., Cameirao M., Paulino T., Costa GM., & S Badia B. i (2016).  Impact of combined cognitive and motor rehabilitation in a virtual reality task: an on-going longitudinal study in the chronic phase of stroke. ICDVRAT 2016.
Cameirao, M., Faria A. Lúcia, Paulino T., Alves J., & Badia S. Bermúdez (2016).  The impact of positive, negative and neutral stimuli in a virtual reality cognitive-motor rehabilitation task: a pilot study with stroke patients. Journal of neuroengineering and rehabilitation. 13, 70.
Cameirao, M., & S Badia B. i (2016).  An integrative framework for tailoring VR based motor rehabilitation after stroke. Human Computer Confluence: Advancing our Understanding of the Emerging Symbiotic Relation between Humans and Computing Devices.
Muñoz, J. Edison, Bermúdez S., Rubio E., & Cameirao M. (2016).  Modulation of Physiological Responses and Activity Levels During Exergame Experiences. 2016 18th International Conference on Virtual Worlds and Games for Serious Applications. IEEE.
Vourvopoulos, A., Faria A. Lúcia, Cameirao M., & S Badia B. i (2013).  RehabNet: A Distributed Architecture for Motor and Cognitive Neuro-Rehabilitation. 15th International Conference on E-Health Networking, Application and Services (IEEE Healthcom'13).