publications
2013
Afonseca, C., & S Badia B. i
(2013).
Supporting collective learning experiences in special education.
Serious Games and Applications for Health (SeGAH), 2013 IEEE 2nd International Conference on. 1-7.
Chang, W., Shen P-A., Ponnam K., & Barbosa H.
(2013).
WAYLA – Novel Gaming Experience through Unique Gaze Interaction.
(
Chen, MC., &
S Badia B. i, Ed.).
40th International Conference and Exhibition on Computer Graphics and Interactive Techniques, [Acceptance Rate: 24%]. 2011
Rodriguez, S., S Badia B. i, Cameirao M., Fina A. Cuxart, Duarte E., Duff A., et al.
(2011).
Session 225 Effects of Virtual Reality Upper Limb Based Training (Rehabilitation Gaming System) on Spasticity, Shoulder Pain, and Depression After Stroke.
PM&R. 3, S160.
Pages