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2013
Prochnow, D.., S Badia B. i, Schmidt J.., Duff A., Brunheim S.., Kleiser R.., et al. (2013).  A functional magnetic resonance imaging study of visuomotor processing in a virtual reality-based paradigm: Rehabilitation Gaming System. European Journal of Neuroscience [(JCR SCI 2012): 1.992 ]. 37, 1441–1447.
Vourvopoulos, A., Faria A. Lúcia, Cameirao M., & S Badia B. i (2013).  RehabNet: A Distributed Architecture for Motor and Cognitive Neuro-Rehabilitation. 15th International Conference on E-Health Networking, Application and Services (IEEE Healthcom'13).
Afonseca, C., & S Badia B. i (2013).  Supporting collective learning experiences in special education. Serious Games and Applications for Health (SeGAH), 2013 IEEE 2nd International Conference on. 1-7.
Vouloutsi, V.., Lopez-Serrano L.., Mathews Z.., Escuredo A.., Ziyatdinov A.., A. Lluna P. i, et al. (2013).  The Synthetic Moth: A Neuromorphic Approach toward Artificial Olfaction in Robots. Neuromorphic Olfaction. Frontiers in Neuroengineering Series. CRC Press. 117-152.
S Badia, B. i, Morgade A.b. García, Samaha H.b., & Verschure P.F.M.J.b. c (2013).  Using a hybrid brain computer interface and virtual reality system to monitor and promote cortical reorganization through motor activity and motor imagery training. IEEE Transactions on Neural Systems and Rehabilitation Engineering [Impact Factor (JCR SCI 2012): 0.907]. 21, 174-181.
Chang, W., Shen P-A., Ponnam K., & Barbosa H. (2013).  WAYLA – Novel Gaming Experience through Unique Gaze Interaction. (Chen, MC., & S Badia B. i, Ed.).40th International Conference and Exhibition on Computer Graphics and Interactive Techniques, [Acceptance Rate: 24%].
2012
Cameirao, M., S Badia B. i, Duarte E., Frisoli A., & Verschure P. F. M. J. (2012).  The Combined Impact of Virtual Reality Neurorehabilitation and Its Interfaces on Upper Extremity Functional Recovery in Patients With Chronic Stroke. STROKE, [2012 Impact Factor: 6.158]. 43, 2720.
S Badia, B. i, Lewis E.., & S. B.. (2012).  Combining Virtual Reality and a Myo-Electric Limb Orthosis to Restore Active Movement after Stroke: A Pilot Study. 9th Intl Conf. on Disability, Virtual Reality and Assoc. Technologies. 187-193.
Chen, MC., Gomes A., Sparrow A., Dinis M., Park M., Candelaria P., et al. (2012).  Eco-Marino: A Cooperative Video Game for Promoting Clean Ocean. Video Games 2012 - 5ª Conferência anual em ciência e Arte dos Videojogos.
Steck, K., Veit D., Grandy R., S Badia B. i, Mathews Z., Verschure P., et al. (2012).  A high-throughput behavioral paradigm for Drosophila olfaction - The Flywalk. SCIENTIFIC REPORTS. 2,
Ballester, B.R.a., S Badia B. i, & Verschure P.F.M.J.a. (2012).  Including social interaction in stroke VR-based motor rehabilitation enhances performance: A pilot study. Presence: Teleoperators and Virtual Environments [JCR SCI 2012): 0.348 ]. 21, 490-501.
S Badia, B. i, & Cameirao M. (2012).  The Neurorehabilitation Training Toolkit (NTT): A Novel Worldwide Accessible Motor Training Approach for At-Home Rehabilitation after Stroke. Stroke Research and Treatment. 2012, 13.
Mathews, Z., S Badia B. i, & Verschure P. F. M. J. (2012).  PASAR: An integrated model of prediction, anticipation, sensation, attention and response for artificial sensorimotor systems. Information Sciences, [Impact Factor: 3.643]. 186, 1-19.
2011
Ballester, B., S Badia B. i, & Verschure PFMJ. (2011).  The effect of social gaming in performance and mood in virtual reality based rehabilitation of stroke patients.. IEEE International Conference on Virtual Rehabilitation.
L., L., Vouloutsi V., Escuredo A., Marcos E., S Badia B. i, Mathews Z., et al. (2011).  Moth-Like Chemo-Source Localization and Classification on an Indoor Autonomous Robot. (Pramatarova, L., Ed.).On Biomimetics.
Ziyatdinov, A., Calvo J. María Bla, Lechón M., S Badia B. i, Verschure P. F. M. J., Marco S., et al. (2011).  Odour Mapping Under Strong Backgrounds With a Metal Oxide Sensor Array. AIP Conference Proceedings. 1362, 232–233.
Guger, C., Gener T., Pennartz C., Brotons-Mas J., Edlinger G., S Badia B. i, et al. (2011).  Real-time Position Reconstruction with Hippocampal Place Cells. Frontiers in Neuroscience. 5,
Rodriguez, S., S Badia B. i, Cameirao M., Fina A. Cuxart, Duarte E., Duff A., et al. (2011).  Session 225 Effects of Virtual Reality Upper Limb Based Training (Rehabilitation Gaming System) on Spasticity, Shoulder Pain, and Depression After Stroke. PM&R. 3, S160.
Cameirao, M., S Badia B. i, Duarte E., & Verschure P. F. M. J. (2011).  Virtual reality based rehabilitation speeds up functional recovery of the upper extremities after stroke: A randomized controlled pilot study in the acute phase of stroke using the Rehabilitation Gaming System. RESTORATIVE NEUROLOGY AND NEUROSCIENCE. 29, 287-298.

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