publications

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2016
Dionisio, M., Nisi V., Nunes N., & Bala P.. (2016).  Transmedia Storytelling for Exposing Natural Capital and Promoting Ecotourism. Interactive Storytelling: 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings.
Prandi, C.., Salomoni P.., Roccetti M.., Nisi V., & Nunes N. (2016).  Walking with Geo-Zombie: A pervasive game to engage people in urban crowdsourcing. 2016 International Conference on Computing, Networking and Communications (ICNC).
Quintal, F., Jorge C., Nisi V., & Nunes N. (2016).  Watt-I-See: A Tangible Visualization of Energy. Proceedings of the International Working Conference on Advanced Visual Interfaces.
2015
Nunes, N., Nisi V., Rennet K., Silva J., Alves A., & Batlouni S. (2015).  Be Eco – a gamification approach to promote environmental awareness through storytelling. IFIP ICEC Grand Challenge, Entertainment for a better life.
Salomoni, P.., Prandi C.., Roccetti M.., Nisi V., & Nunes N. (2015).  Crowdsourcing Urban Accessibility:: Some Preliminary Experiences with Results [Short Paper]. Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter. 130–133.
Dionisio, M., Bala P.., Trindade R.., Nisi V., & Nunes N. (2015).  DreamScope Catcher: A Touch Sensitive Interface to Catch Dreams. Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces. 417–420.
Dionisio, M., Barreto M., Nisi V., Nunes N., Hanna J., Herlo B., et al. (2015).  Evaluation of Yasmine’s Adventures: Exploring the Socio-Cultural Potential of Location Aware Multimedia Stories. (Schoenau-Fog, H., Bruni E. Luis, Louchart S., & Baceviciute S., Ed.). 251–258.
Quintal, F., Nunes N., & Nisi V. (2015).   Exploring the dimensions of eco-feedback in the wild. SuatainIT 2015 .
Prandi, C., Nisi V., Salomoni P., & Nunes N. (2015).  From Gamification to Pervasive Game in Mapping Urban Accessibility. Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter. 126–129.
Nisi, V. (2015).  The future art of storytelling: Future Fabulating in Madeira Island. Tafter Journal.
Dionisio, M., Bala P.., Trindade R.., Nisi V., & Hanna J. (2015).  Lucid Peninsula: DreamScope an Interactive Physical Installation. Creativity & Cognition '15.
Prandi, C., Nisi V., Salomoni P., Nunes N., & Roccetti M. (2015).  Mapping urban accessibility: gamifying the citizens’ experience. EAI Endorsed Transactions on Ambient Systems. 2(6), 
Jorge, C., Nisi V., Hanna J., Nunes N., Caldeira M.., & Marinho A. (2015).  MStoryG: Exploring Serendipitous Storytelling Within High Anxiety Public Spaces. (Abascal, J., Barbosa S., Fetter M., Gross T., Palanque P., & Winckler M., Ed.).Human-Computer Interaction – INTERACT 2015 [Acceptance Rate: 29,6%]. 9299, 335-353.
Marfia, G.., Muzzarelli F., Matteucci G., Nisi V., & Nunes N. (2015).  Rethinking User Generated Location Rating: Where Does the Lion Get its Share?. CHItaly 2015.
Nunes, N., Pereira L., & Nisi V. (2015).  Towards using Low-Cost Opportunistic Energy Sensing for Promoting Energy Conservation. Fostering Smart Energy Applications Workshop (FSEA 2015) [position paper].
Jorge, C., Quintal F., Nunes N., & Nisi V. (2015).  Watt-I-See: Probing Future Distributed Energy Scenarios. Workshop: Fostering Smart Energy Applications, Interact 2015. 605.
Quintal, F., Pereira L., Nunes N., & Nisi V. (2015).  What-a-Watt: Exploring Electricity Production Literacy Through a Long Term Eco-Feedback Study. IFIP Conference on Sustainable Internet and ICT for Sustainability (SustainIT ’15) [short paper].
Nisi, V., Dionisio M., Hanna J., Ferreira L., & Nunes N. (2015).  Yasmine’s Adventures: An Interactive Urban Experience Exploring the Sociocultural Potential of Digital Entertainment. (Chorianopoulos, K., Divitini M., Hauge J. Baalsrud, Jaccheri L., & Malaka R., Ed.).Entertainment Computing - ICEC 2015. 343–356.
2014
Nisi, V., Nunes N., Isarankura K., & Forlizzi J. (2014).  Cozinha Da Madeira. Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability.
Keane, K., & Nisi V. (2014).  Experience Prototyping: Gathering Rich Understandings to Guide Design. Emerging Research and Trends in Interactivity and the Human-Computer Interface. 224 - 237.
Mendes, M., Ângelo P., Correia N., Nisi V., Nunes N., & Costa D. (2014).  Hug a Tree in Africa. Proceedings of the 13th Participatory Design Conference: Short Papers, Industry Cases, Workshop Descriptions, Doctoral Consortium Papers, and Keynote Abstracts - Volume 2. 161–163.
Hanna, J., Jorge C., Nisi V., Nunes N., Caldeira M., Innela G., et al. (2014).  Island Stories: The Madeira Story Generator Project. New Writing: The International Journal for the Practice and Theory of Creative Writing. 11(1), 
Quintal, F., Jorge C., Nisi V., Nunes N., & Mendes M. (2014).  Watt-a-Feeling – Raising Energy Production Literacy Through a Tangible Installation. AVI 2014 International Working Conference on Advanced Visual Interfaces [FSEA Workshop].
Quintal, F., Pereira L., Nunes N., & Nisi V. (2014).  What-a-Watt : Where does my electricity comes from?. International Working Conference on Advanced Visual Interfaces (AVI '14) [Demo].
Buenafe, S., Guzman L., Kannan N., Mendoza K., Nunes N., Nisi V., et al. (2014).  Yarn: A Product for Unraveling Stories. Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, [Acceptance Rate: 28%]. 1089–1094.

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