Export 1605 results:
Ruotsalo, T., Klouche K., Cabral D., Andolina S., & Jacucci G. (2016).  Flexible Entity Search on Surfaces. Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia.
Mostafa, S.. S., Sousa L.. N., Ferreira N.. F., Sousa R.. M., Santos J.., Morgado D. F., et al. (2016).  FPGA Implementation of Gamma Correction using a Piecewise Linear Approach for a Small Size Endoscopic Camera. Image Sensors and Imaging Systems 2016.
Hanna, J., & Ashby S.. (2016).  ‬From Design Fiction to Future Models of Community Building and Civic Engagement‪. NordiCHI 16.
Hanna, J. (2016).  Generation. Literature Now: Key Terms and Methods for Literary History. 320.
Johnson, I., Sengupta S., Schöning J., & Hecht B. (2016).  The Geography and Importance of Localness in Geotagged Social Media. International Conference on Human Factors in Computing Systems (CHI 2016).
Valente, P., Silva T. Rocha, Winckler M., & Nunes N. (2016).  The Goals Approach: Enterprise Model-Driven Agile Human-Centered Software Engineering. (Bogdan, C., Gulliksen J., Sauer S., Forbrig P., Winckler M., Johnson C., et al., Ed.).Human-Centered and Error-Resilient Systems Development: 6th International Conference on Human-Centered Software Engineering, HCSE 2016, HESSD 2016.
Pereira, L. (2016).  Hardware and software platforms to deploy and evaluate non-intrusive load monitoring systems. Faculdade de Ciências Exatas e da Engenharia. PhD Thesis,
Cabrero, D. G., Lopes A., & Barricelli B. Rita (2016).  HCI Within Cross-Cultural Discourses of Globally Situated Rhetorical and Etymological Interactions. (Rau, P-L. Patrick, Ed.).Cross-Cultural Design: 8th International Conference, CCD 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings. 16–25.
Vermeulen, J., MacDonald L., Schöning J., Beale R., & Carpendale S. (2016).  Heartefacts: Augmenting Mobile Video Sharing Using Wrist-Worn Heart Rate Sensors. 2016 ACM Conference on Designing Interactive Systems. 712–723.
Soll, M., Naumann P., Schöning J., Samsonov P., & Hecht B. (2016).  Helping Computers Understand Geographically-Bound Activity Restrictions. International Conference on Human Factors in Computing Systems (CHI 2016).
Cabrero, D.G.., Winschiers-Theophilus H.., Abdelnour-Nocera J.., & Kapuire G.K.. (2016).  A hermeneutic inquiry into user-created personas in different Namibian locales. Participatory Design Conference . 1, 101-110.
Barreto, M. (2016).  Household routines: identifying contextual cues for energy related activities. 4th International Conference on ICT for Sustainability (ICT4S 2016).
Ribeiro, M., & Nunes N. (2016).  Human Mobility Tracking through Passive WiFi - A case study of Madeira Island, Universidade da Madeira. Faculty of Exact Sciences and Engineering. Master in Informatics Engineering,
Lopes, A., Campos P., Barricelli B. Rita, Clemmensen T.., Abdelnour-Nocera J.., & Fuchsberger V. (2016).  Human Work Interaction Design Guidelines for Industry 4.0. International Working Conference on Advanced Visual Interfaces (forthcoming).
Scuri, S. (2016).  The Immersive Effect in Communication of Territory: A new Design Approach to Satisfy Cultural Tourism Demand. Proceedings of the 11th International European Academy of Design Conference "The Value of Design Research".
Faria, AL., Couras J., Cameirao M., Paulino T., Costa GM., & S Badia B. i (2016).  Impact of combined cognitive and motor rehabilitation in a virtual reality task: an on-going longitudinal study in the chronic phase of stroke. ICDVRAT 2016.
Faria, A. Lúcia, Couras J., Cameirão M., Paulino T., Costa G. Martins, & Badia S. Bermudez i (2016).  Impact of combined cognitive and motor rehabilitation in a virtual reality task: an on-going longitudinal study in the chronic phase of stroke. 11th International Conference on Disability, Virtual Reality and Associated Technologies.
Cameirao, M., Faria A. Lúcia, Paulino T., Alves J., & Badia S. Bermúdez (2016).  The impact of positive, negative and neutral stimuli in a virtual reality cognitive-motor rehabilitation task: a pilot study with stroke patients. Journal of neuroengineering and rehabilitation. 13, 70.
Cameirao, M., & S Badia B. i (2016).  An integrative framework for tailoring VR based motor rehabilitation after stroke. Human Computer Confluence: Advancing our Understanding of the Emerging Symbiotic Relation between Humans and Computing Devices.
Jeong, B. (2016).  Interactive Toy Design Combining a Car with a Projector. 2016 KSDS Fall International Conference,.
Bala, P.., Dionisio M., Nisi V., & Nunes N. (2016).  IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality. Interactive Storytelling: 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings.
Hanna, J. (2016).  John Dos Passos. The Routledge Encyclopedia of Modernism.
Cao, H-A., Rauchenstein F., Wijaya T. Kurniawan, Aberer K., & Nunes N. (2016).  Leveraging User Expertise in Collaborative Systems for Annotating Energy Datasets. Proceedings of the 2016 Workshop on Smart Grids at the 2016 IEEE International Conference on Big Data (BigData '16).
Auger, J., & Hanna J. (2016).  Liberator. Design and Violence. 4-7.
Jordan, Z., Abdelnour-Nocera J.., Peters A., Dray S., & Kimani S. (2016).  A Living HCI Curriculum. Proceedings of the First African Conference on Human Computer Interaction.